Dreadmill

Dreadmill involves hardwiring a computer to a treadmill so that a runner’s speed and heart rate power a multimedia projection. In performances of 5-7 kms, I run to control a mutlimedia interface while lecturing about the impact of technology on the body. This piece laments the sedentary effects of our “screen culture” as it simultaneously enacts the possibility for more active and creative engagement with new media technology. The photo above was featured on the cover of my book Necromedia.

Interactive Media Forum, Miami, Ohio, 2004
University of Detroit, MI, 2005
University of Waterloo, Ontario, 2005
Bowling Green University, Ohio, 2005
Transylvania University, Kentucky, 2005
Georgia Institute of Technology, Atlanta, 2005
Centenery College, Shreveport, LA, 2005
Art Institute of Chicago, IL, 2005
Art Gallery of Windsor, Ontario, 2005
Henry Art Gallery, Seattle, WA, 2006
Kitchener-Waterloo Art Gallery, Waterloo, Ontario, 2015

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